#ifndef __HUMAN_H__
#define __HUMAN_H__

#include <Ogre.h>
#include "MyVehicle.h"

// Mesh del humano
#define HUMANMESH "HumanMesh.mesh"

class Human : public OpenSteer::MyVehicle {

	private:

		Ogre::SceneNode* _pHumanNode;

	public:

		Human(Ogre::SceneNode*);

		void reset();

		void update(const float, const float);

		void draw();

		void updatePosition(Ogre::Vector3);
};

#endif

